However, we will try to keep 1 deck per combination of bonuses. Profit The list is very short for now, but it will be completed thanks to community proposals.
RED DRAGON OTOMATIC CODE
The Dragon can then fly up to half its flying speed. Name the deck and paste the code in the dedicated entry (making sure there is no empty space at the end) 4. of the Dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. While SPAAG like Gepard has Oerlikon 35mm, Sergeant York has 40mm Bofors, and the ZSU Shilka has 23mm quad-autocannon, the Otomatic instead used a 76mm autocannon a variant of the Naval Otobreda 76mm 62 caliber rifled gun mounted usually on a frigate and destroyers. Wing Attack (Costs 2 Actions): The Dragon beats its wings. Its main armament is what made this SPAAG different than the SPAAG of its era.
RED DRAGON OTOMATIC PC
Tail Attack: The Dragon makes a tail Attack. Redragon H901 Gaming Headset with Microphone for PC, PC Gaming Headphones with Mic and built-in Noise Reduction works with PC, Laptop, Tablet, PlayStation 4, PS4, Xbox One (Stereo Adapter included) Redragon M712 Wired Gaming Mouse RGB LED Backlit MMO, 9 Button Ambidextrous Macro Programmable Computer Mice, Octopus, 10000 DPI for Windows PC.
Spent legendary Actions are regained at the start of each turn.ĭetect: The Dragon makes a Wisdom (Perception) check. Only one legendary Action can be used at a time, and only at the end of another creature's turn. Legendary ActionsCan take 3 Legendary Actions, choosing from the options below. Each creature in that area must make a DC 21 Dexterity saving throw, taking 63 (18d6) fire damage on a failed save, or half as much damage on a successful one. If a creature's saving throw is successful or the Effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.įire Breath (Recharge 5-6): The Dragon exhales fire in a 60-foot cone. A creature can repeat the saving throw at the end of each of its turns, Ending the Effect on itself on a success. of the Dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become Frightened for 1 minute. Hit: 17 (2d8 + 8) bludgeoning damage.įrightful Presence: Each creature of the dragon's choice that is within 120 ft.
not using radar guidance), and the Otomatic, which is effectively a tank destroyer that can. Tail: Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Wargame: Red Dragon > Guides > Admiral Obviouss Guides. Generally, anti-helicopter air defense assets are best deployed near the fire support vehicles, but if you have longer ranged ones - like the 3,325 meter ranged infrared ones - you might get away with keeping them further back.
RED DRAGON OTOMATIC PLUS
Hit: 19 (2d10 + 8) piercing damage plus 7 (2d6) fire damage.Ĭlaw: Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Others, like Denmark or coalitions they are part of, have the Otomatic, which really belongs in the fire support section. It then makes three attacks: one with its bite and two with its claws.īite: Melee Weapon Attack: +14 to hit, reach 10 ft., one target.
Traits Legendary Resistance (3/Day): If the Dragon fails a saving throw, it can choose to succeed instead.Īctions Multiattack: The Dragon can use its Frightful Presence.